Beesub.org is the structure founded by freelance graphic designer & Art Director Stéphane Faure as a full service studYah! FUCK IT! THIS IS MY BLOG!
This is the place to follow my work, see my trials, errors and success through my creative journey. This is the place where I share my process and WIP. The place where I do my shit.
I was finally able to test some textures and renders for this Dog Bot personal project. As mentionned in my previous post, it all started with a simple idea: turning a 2D sketch from Nikolay Georgiev into a fully rendered 3d. Well, it turned out to be not that simple but I finally finished it. Pretty happy with the results.
Well, if you follow my posts, I usually tend to stick with modeling and basic clay rendering. Texturing is not what I do best and, most of the time, I prefer seeing neutral "gray" renders of things instead of the fully finished piece. You see the details more and I simply prefer this look. But for this project, as it is a tribute to Nikolay Georgiev (fuelstains) work, I wanted to make it special and learn new things as well. I used Keyshot and Photoshop for this.