_____ Blog / beesub.org

Graphic Design & Art Direction

ABOUT

Welcome.
Beesub.org is the structure founded by freelance graphic designer & Art Director Stéphane Faure as a full service studYah! FUCK IT! THIS IS MY BLOG!

This is the place to follow my work, see my trials, errors and success through my creative journey. This is the place where I share my process and WIP. The place where I do my stuff.

_____Keep in touch with me...
100920
The Butcher Bot
Textures - Part II

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Maya
Self Promo
3d
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The Butcher Bot - textured

This is Part II of the textured version. Some more final shots with the alternate rusted version. Same process: Maya for modeling, Keyshot for material/textures creation and Photoshop for final composition, hand painted textures and final touches.



100820
The Butcher Bot
Final textured version - Part I

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Maya
Self Promo
3d
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Using Maya, Keyhsot and Photoshop...

Following up with my previous post but this time with the textured version. The modeling stage in Maya took me roughly 2-3 months... only working during my spare time and week-ends. I then used Keyshot and Photoshop to make the final textured version...



100720
The Butcher Bot
Neutral Clay Renders

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Another hard surface personal project

The Butcher Bot is a personal project I started some time ago, in order to practice more hard surface modeling within Maya. I decided to use the original 2d concept by Thomas Oates as a starting base. I tried my best to respect the shapes and spirit of it but decided to add details here and there as well to make it look real and believable...



042920
Li.-2 Ammo Drone
Turning Al Crutchley 2d sketch into 3d

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3d
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Maya
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Li.-2 Ammo Drone

Li.-2 is a personal project started some time ago now. Based on the amazing 2d concept sketch from Al Crutchley, this is my take to turn it into 3D. I posted the clay render stills way earlier on this blog but I wasn't able to texture it until then. So here it is...



041420
Dog Bot
Final textured version

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Using Keyshot to texture this bad boy...

I was finally able to test some textures and renders for this Dog Bot personal project. As mentionned in my previous post, it all started with a simple idea: turning a 2D sketch from Nikolay Georgiev into a fully rendered 3d. Well, it turned out to be not that simple but I finally finished it. Pretty happy with the results.



032520
Dog Bot
Tribute to Nikolay Georgiev (fuelstains)

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3d
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Maya
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From 2d Concept Sketch to 3D

Dog Bot is a personal project made during my spare time and weekends. It all started with a 2D sketch from Nikolay Georgiev (aka fuelstains). I used it as a learning exercise to practice hard surface modeling more. Made in Maya, I tried to respect the global shapes and keep the spirit of the initial sketch. But I also wanted to add much more details to make it believable. This is the final result. Hope you will like it!...



021220
AVP Scar Predator
Final Product

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AVP Lifesize Final Product

To go with the new sculpt I made, Coolprops team also updated the paint for this AVP SCAR PREDATOR. On my side, I was asked to sculpt this beast that needed some refinement. First version was made prior I joined the team but it needed some re-work. So I made the head entirely again, made new teeth, all the individual dreads (previous version was merged) and jewelry for each. Finally I was also in charge of all the hardsurface elements such as chest and shoulders armors, back pack and so on. It was a real pleasure to work on this one!



021220
AVP Scar Predator
Keyshot Renders

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Keyshot renders for AVP Scar Predator

Some time ago I've been asked to work on the Lifesize AVP Scar Predator Bust for CoolProps. First version was made prior I joined the team but it needed some re-work and refinement. So I re-worked the head entirely, made new teeth, new individual dreads (they were all merged together previously). I was also in charge of all the hardsurface elements such as chest and shoulders armors as well as the back pack and dreads jewelry. Until then I didn't have the time to make some renders for it.



021220
AVP Scar Predator
Zbrush screengrabs

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AVP Scar Predator Lifesize Bust for CoolProps

Some time ago, I've been asked to work on the AVP SCAR PREDATOR lifesize bust for Coolprops. It needed some refinement so I made the head entirely again and made new teeth as well. I also created all the individual dreads (previous version was merged) and jewelry for it. Finally I was also in charge of all the hardsurface elements such as chest and shoulders armors. It was a real pleasure to work on this one!



011620
Ultraman Belial
Lifesize Bust replica presented in Tokyo

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Ultraman Belial Lifesize Bust Replica

Recently I've been asked to help creating some classic ULTRAMAN Lifesize Bust Replicas. I had to work on 2 of them: ZERO & BELIAL. Both of them were revealed and on display during the latest TSUBURAYA CONVENTION at the Tokyo Dome City in Japan (December 14th and 15th 2019)... This is my work for ULTRAMAN BELIAL



011620
Ultraman Zero
Lifesize Bust replica presented in Tokyo

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Ultraman Zero Lifesize Bust Replica

Recently I've been asked to help creating some classic ULTRAMAN Lifesize Bust Replicas. I had to work on 2 of them: ZERO & BELIAL. Both of them were revealed during the latest TSUBURAYA CONVENTION at the Tokyo Dome City in Japan (December 14th and 15th 2019)... This is my work for ULTRAMAN ZERO



010620
Werewolf test
From 2D sketch to 3D

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From 2D to 3D: testing the process

Last year I started to draw again after 6-7 years without seriously holding a pen. The first sketches were really rusty and it was really hard for me to get back into it (see my previous posts). After a while, I started to enjoy the process again and I felt more comfortable with it. As I was getting better at drawing I also kept in mind the possibility to turn my 2D sketch into a 3D piece...



040519
LI -.2 Machine Gun
Hard Surface practice

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Hard Surface practice during my spare time

This is the latest personal project I did. Using the awesome 2d concept from Al Crutchley as a starting point, I decided to change some parts and add details while working on it. Modeling done in few weeks in Maya, during my spare time.



040419
Tipa Graphic Ammo
Translating 2d concepts into 3d...

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Hard Surface practice during my spare time

Taking a break from my usual organic work, I started this personal project as an exercise for Hard Surface. I used the incredible 2d concepts from Vadim Sverdlov (aka Tipa_Graphic) as a reference and I tried to respect the shapes and to be accurate.



040319
Drawing Sessions IV, V, VI
Back to basics...

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Misc
Self Promo
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Daily sketches routine, Sessions 4-5-6

Following up with the previous post and the almost daily routine session of sketches. As mentionned previously, after several years of work on computers I felt the urge of drawing again. I started this almost daily routine last year in March 2018. And so far, I enjoy it more and more...



040219
VALERIAN movie
A bit of my work on this Luc Besson movie

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It was a blast!

Back in 2015, I was lucky enough to be part of the incredible team working on Luc Besson movie "Valerian & the city of a thousand planets". I spent 6 months working on it as a Graphic Artist within the Art Department team and I was in charge of graphic design, 3D & 3D printing for several sets & props.



040119
Drawing Sessions I, II & III
Back to basics

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Misc
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Daily sketches routine, Sessions 1-2-3

After several years working on computers, mostly making 3d or graphic design, I decided to go back to basics and to draw again. I started this almost daily routine last year in March 2018. After so many years without holding a pen to draw, I felt really rusty but slowly, I started to enjoy the process again...



013118
1:3 AVP QUEEN for Coolprops
Limited Edition Bust

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Now available for Pre-order at Sideshow

The 1/3 scale AVP Queen I did for Coolprops is finally available worldwide for pre-order at Sideshow. Concept, 3D Sculpt and Engineering done by me based on the original design made by Akihito Ikeda for Studio ADI and the AVP movie.



013118
1:3 AVP QUEEN for Coolprops
Concept, 3D Sculpt & Engineering

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1:3 scale Limited Edition Bust

Earlier last year, I had the privilege to work with Coolprops on this Limited Edition 1:3 AVP Queen bust. I did the Concept, 3D Sculpt and Engineering for it based on the original work made by Akihito Ikeda for Studio ADI and AVP movie.



092016
Blood sucker host / Keyshot
Self Promotion Piece

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Zbrush
Self Promo
3d
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Part III: Keyshot & Compositing in Photoshop

This was the longest and most challenging part. I had to import the model (split into several parts, each one with UV and polypaint/texture work) into Keyshot and make several passes, tweaking HDRI maps, brightness & contrast, texture look and so on...



092016
Blood sucker host / Polypaint
Self Promotion Piece

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Zbrush
Self Promo
3d
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Part II: UV & Polypaint

The sculpt done, I started to work on my UV, unfolding and tweaking them directly inside Zbrush. Even if I knew the basics of that workflow, I hadn't really tried it before this piece. So we can say this was really my first time... and I have to say it was pretty fun and less "scary" than I thought...



092016
Blood sucker host / Clay
Self Promotion Piece

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3d
Self Promo
Zbrush
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Part I: digital sculpting in Zbrush

"Blood sucker host" is a personnal piece I started months ago, only working on it during my free time. It sarted as a little practise during my lunch break and the more I was pushing clay on it, the more I liked it. So I decided to push it further and make a full project out of it. A great opportunity to learn new stuff as well... UV, polypaint and realistic rendering in Keyshot. In Part 1, I show the sculpting end result in Zbrush...



042616
Alien Dog
Limited Edition Kit

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Behind the scene of the kit itself

Second part of the project was to try and produce a very limited edition run of this Dog Alien, and make it a very easy-to-build badass Alien kit. I teamed up with Ownage to make the 3D printed master and final casting/copies of the kit. The kit is 1:2 scale (46 cm long x 45cm high) and here are some inside look...



042616
Alien Dog
Limited Edition Kit_Digital sculpt

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LV426... Alien Day

To celebrate the 1st Alien Day, I want to share a personnal project. As you probably already know, I am a huge fan of the alien universe. I always loved the creature. This personnal project all started as a practice test for me. Would I be able to make an Alien, from scratch?...



041916
Inspector gadget_Making Of
The 3D Printing process

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3D Printing
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Once the Zbrush file was complete...

I split the model into several parts and added some pegs/keys for easier later building process. The 80cm high model was sent to be 3D printed in HD stereolythography. The result was great but like always with 3D printing, it required a little bit of post work too...



041916
Inspector Gadget_Making Of
3D part

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Zbrush and Maya...

Zbrush was the main tool used to make the Inspector, along with Maya for the other assets/gadgets. Face and hair were the trickiest part for me, to really match the original cartoon style and make it look like the "real" one.



013116
Valerian movie
An exciting experience

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This is why I've been quiet lately...

I've been quiet lately but really busy at work. For the last few months, I have been part of an exciting adventure, working on the next Luc Besson movie "Valerian and the City of a Thousand Planets". I can't say much about it for now but I will try and post more often with other projects.



101615
"Musée de l'Homme" grand opening
with my work exposed inside...

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My Inspector Gadget enters the Museum

The french Museum "Musée de L'Homme" in Paris, officially re-opened again last Friday, after 6 years of intense re-work. A new place entirely dedicated to mankind and its evolution, from the early bubbling steps in dark caves to the ever-evolving high-tech connected future of Men. And one of my 3d printed work is exposed! How cool is that?!



101415
Maassera Oil
Concept Rendering #04

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



101415
Maassera Oil
Concept Rendering #03

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



101415
Maassera Oil
Concept Rendering #02

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



101415
Maassera Oil
Concept Rendering #01

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



100815
Quechua Apparel Design
TBT #01

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Throwback Thursday #01: Quechua

Back in 2008, the french hiking & mountain company Quechua, asked me to work on various projects, including graphic design for their apparel lines. I worked on several ideas and proposals during a couple of months and below is a tiny part of what I did for them. Pretty fun experience and sold out tees. I liked it!... Quechua, can we do it again?



082615
Glen Crinan Whisky
Bottle & Pack proposal

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3d
Graphics
C4D
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New collab with Niko (Instinktiv)

Another product rendering project with Niko from Instinktiv. Again, we divided the tasks. He was in charge of the graphic design exploration and I finalised the project in 3D, using C4D.



072115
Fuze Project
An on-going project...

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Maya
Graphics
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My take on the Fuze Project...

"Fuze" is a project started and developped by my good friend Romain Chauliac (Wizix) almost 1 year ago now. His goal: "teach 3D to people and create a full CG shot, detailing all the process from start to finish." Really? I'M IN! Let's learn new things and see where things go! Like everyone else, I think learning and discovering new tricks, tools or workflow, is one of the most important part in the creative process. This is my take on "Fuze". I followed some of the steps, from a distance. Trying to keep the spirit and workflow. Once I understood the basics, I did my thing.



071615
Zombie
Creature Box Tribute

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Zbrush
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Some Zbrush quick sketch...

Quick sketch practice in Zbrush during my lunch break. A tribute to the amazing studio Creature Box. Modeled, polypainted and rendered in Zbrush. With a little post treatment in Photoshop.



070915
Desperado
Limited Edition Collector Bottles

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C4D
Graphics
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Collab with Niko (Instinktiv)

Litlle graphic design & 3D project with my talented friend Niko from Instinktiv. He was in charge of the graphic design developpment on this fun Limited Edition Collector Bottle for Desperado. After he did his part, he called me and we selected some of his cool designs and decided to give it a try in 3D...



022315
Tumblr Batmobile
Dark side of the hard surface...

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C4D
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Hard Surface in C4D

Keep learning Hard Surface. This time using C4D for the Tumblr Batmobile. Modelling is done. Loooong process (and boring sometimes to be honest) but I learned so much doing this as well. Next steps (as always) will be UV and textures for this one. Still not sure how to do it but I might give it a try in Substance Painter. Why not?...



022215
Faun
Keep learning Zbrush...

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Pan's Labyrinth inspired Faun

I didn't like the movie that much, but some creatures developped for it, were just fascinating to me. The Faun was one of them. Inspired by this character, I wanted to create some kind of "Faun" too. This is my take on it and also one of my first tries in Zbrush. So when I'm looking at it right now, I see things I might change. Will get back to him one day maybe...



022115
Warhammer
Horus Hersey Fellblade Tank

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3d
Maya
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Hard Surface practice with Maya

One of my favourite subject in 3D, is hard surface. But this is also the one I am the weakest in. It's hard. Takes time and so much dedication to achieve really good results. As a self-taught 3D guy (graphic design is my 1st love and background study), I have to discover tricks and tips along the way. It's a very challenging and exciting process. But also very intimidating and frustrating. To get better in Hard Surface, I decided to force myself and try and make a brand new project, as often as I can. This one was one of the first.



022015
Nekromantik
Zbrush little monster

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Zbrush
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Zbrush Learning Process: one of my first monster.

Few years ago, I started to learn Zbrush. Following all the tutorials I could find on the web. After tons of trials and errors, not so great end results, I finally managed to complete this little monster. It's not totally my 1st one ever created in Zbrush, but one of the first I feel "ok" with. Learned a lot during this phase. Hard work pays...sometimes.